Hello again!
I hope spring has turned its green leaf towards summer in bright atmosphere for everyone. It’s been a long while since the last post, mostly due to my busy schedule with work, and otherwise due to not having much concrete new content to spoil you guys with. Regardless, the development process continues, and we’re slowly animating the monsters in order to start putting together a rudimentary setup to get the first chapter of the game running. Hopefully we’ll have the first chapter of the game as a technical demo available towards the end of the year!
In other news, I’ve been silently developing a pen-and-paper tabletop version of the project, and am now slowly moving to playtesting. This allows me to further process the lore for the game before adding the juiciest parts in to the main project. Frankly, I’m doing this side project more as a way to pass time than anything else, but in doing so, I’m also hoping it’ll be a worthwhile addition, especially considering the amount of work going into this project.
Summa summarum, the possible rumors about the death of this project have been exaggerated.
Hoping to have something better for you guys next time!