Drafts, Concepts, Action!

Hello again!

The year has turned over a new leaf, and I hope everyone has managed to digest their seasonal treats as things slowly settle back into a normal schedule.

All has not been quiet on Alrothia front either, the team has been bolstered with the help of Zedotagger, a magnificent person capable of the lost, (and possibly) mysterious art of pixel-bending. Zed has been helping with monster artwork for the project. Their works and different tidbits on life can be found under: https://twitter.com/Zedotagger.

It’s funny how the workflow has finally reached a point where I’ve managed to move simple drafts through the concept artist, who has managed to steal my ideas through power sockets for long enough to sketch actual concept art that is more easily understood by our other artists. A good example is the Oni below, created by the talented Kiguri, http://kiguri.tumblr.com/. Thank you for your patience, I know I’m not always the easiest to deal with…

oni_r

As the work flows onwards, I can pass the concept artwork forward to our pixel artists, who then manage to create something absolutely beautiful. As someone said prior, the project no longer looks like someone was scribbling notes on a roll of toilet paper, and I’ll have to agree with them. The project has always been about trying to revive a comfy SNES/PSX -era pixel artwork style, while trying to apply modern techniques to improve upon the result. As pictures have often been said to convey more than a thousand words, I’ll let you decide for yourself whether the project is moving in the right direction.

oni

Oni idle animation (colors not final).

And with that, I feel we’re done for now. I wish you a good start on 2016, and I hope you’ll be interested in following this dreadfully slow blog on its way to project completion.

Thank you for your continued support!

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