Autumn Soliloquy

Hopefully everyone has had an awfully spooky, sloppy, and otherwise resplendent All Hallows’ Eve!

I just had to let the thought sink in: Two years in the making already… It’s been a wild ride so far, and steady progress has been made, artists have come and gone, some have worked meticulously fast, while others have butted heads with me. You know who you are, and I love you all regardless!

First off, I’ll have to apologize for being a huge turn-coat. The engine ended up changing to Unity 5, as I finally managed to hire a (more proficient than I am) coder for a stable project position. This also means, that we are able to move our scope towards what I’d like to call a bit more modern standards, and we can crank our resolution a scale up to boot.

There’s very little apart from art assets being amassed at this point going on. Except that our first engine prototype has been completed, and it’s running the game fairly well. Now it’s about time to start putting flesh on the bony framework. The real work has just begun!

I’ll send you off to our third year with a piece that says goodbyes to the last warmth of the Summer, guiding us through the mellow Autumn, and welcomes you to the fluffy Winter that awaits us. Once again, thank you, for being a part of the project in your own way through reading these inane ramblings of mine.

scene-Summer_Current-lineart-01

Standard

Leave a comment