Of Foxes and Men

Oh dear me, it’s that time again!

At first, I was going to write about all the main characters in the group, but decided against it as some parts of the character quirks haven’t been fleshed out fully for the purpose. So this time you’ll have to do with one of the main story’s driving forces: A devious fox spirit released from a circa thousand year slumber by the main character, after being sealed for a foxy reason or another.

The fox spirit’s been hanging out as a development logo on the blog for a while now, but I decided it’s high time to introduce her as an hors d’oeuvre for the game, or an appetizer if you so will.

She is a divine silver fox spirit hailing from the noble beast-kin called ‘Hizoku’ (or 豼族 for the kanji savvy). The vixen’s nomenclature is ‘Tsukumikami no Nae’ (月御神の七恵). The former being the surname, latter being used as the first name. As she is affiliated with the moon, Nae is a lesser lunar deity, who, being preceded by six older siblings, has not been in charge of the more important family matters. The Hizoku have taken charge of spiritual matters in the continent for thousands of years, and they take to human noble households as advisors, seers, and oracles, the most powerful acting as advisors for the emperor themselves. As such, the Hizoku are revered much by the common populace as the pinnacle of spiritualism, and are thought of as sacred beasts. Many of the festivals are still arranged in their honor. For example the Tsukimi Moon Viewing festival.

On further note, the story-driven parts of the game will be acted out in a style more common to the visual novel genre of the far East. The character emotions being shown on the screen based on what is written out on the screen. This is my attempt in that the storyline should be enjoyable, while still mixing my two greatest passions, reading and old-school RPGs. I’ll leave you with a last sketch of the character emotions in the game (click to enlarge). Hopefully I’ll have your attention the next time as well!Emotions

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